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Tagcon 2010
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<h1>TagCon</h1>
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<p style="text-align:center;"><img class="imageStyle"
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src="files/img_5774.jpg"
width="519"
height="389" />
<br />
<br />
<span style="font-size:17px; font-weight:bold;">Tagcon 2010
was a great success! Reviews coming soon.
<br /></span><span style=
"font-size:17px; font-weight:bold;"><a href=
"2010/index.html"
rel="self"
title="Tagcon 2010 Photos">Click here for
photos!</a></span>
<br /></p>
<p style="text-align:left;"><span style=
"font-size:16px;"><br />
SCHEDULE of EVENTS
<br />
<br />
8 AM Set up, teams arrive
<br />
<br />
9 AM Game explanation and team selection
<br />
<br />
Before games start, a few competitions will held
<br />
2 top winners of each category will start with upgrade
level 2
<br />
• Best camouflage
<br />
• Biggest player
<br />
• smallest/youngest players
<br />
• quick draw competition using the Quick draw guns
<br />
<br />
Pick team captains, Red leader, Blue Leader
<br />
<br />
Leaders pick 4 Sergeants; these players are permanently on
their teams all day.
<br />
One Sergeant will be the executive office (XO) in charge of
tracking player stats
<br />
<br />
Everyone else is in the “Cannon Fodder” team which will be
divided up each game.
<br />
<br />
10 AM games start
<br />
<br />
6 PM Award ceremony
<br />
<br /></span><span style=
"font-size:16px; font-weight:bold;"><br />
What you need to bring:</span><span style=
"font-size:16px;"><br />
Wear long pants, and preferably a long sleeve shirt.
Camoflauge is the preference, but anything dark or muted
green works well.</span> <span style=
"font-size:16px; font-weight:bold;">Wearing shorts is a bad
idea!</span><span style="font-size:16px;"><br />
Bug spray
<br />
Water
<br />
Snacks
<br />
<br />
We will have a porta-potty on site, as well as food and
drink, but it never hurts to bring your own.
<br />
<br /></span><span style=
"font-size:16px; color:#00409D;"><u><a href=
"http://maps.google.com/maps/ms?hl=en&ie=UTF8&msa=0&msid=103413171645316954242.0004902f742a69024c084&ll=40.341065,-86.995282&spn=0.009093,0.022724&t=h&z=16">Here
is a Google map showing the field
location.</a></u></span><span style=
"font-size:16px;"><br /></span>
<br />
<br />
<span style="font-size:16px;">Field Map</span>
<br /></p>
<p style="text-align:center;"><img class="imageStyle"
alt="500w"
src="files/500w.jpg"
width="565"
height="360" />
<br /></p>
<p style="text-align:left;"><br />
<br /></p>
<p style="text-align:center;"><span style=
"font-size:14px; font-weight:bold;">LASER WAR
<br /></span></p>
<p style="text-align:left;"><br />
<span style="font-size:16px;">Hello to Everyone coming to
Tagcon 2010
<br />
<br />
The games are ready and the trophies have arrived
<br />
<br />
Yes, there will be trophies that can be earned this year
<br />
<br />
Trophies for Most Valuable Player, and one for the winning
General
<br />
<br />
Also there are 10 trophies to win for those who chose to
play the optional Role playing game.
<br />
<br />
Be sure to arrive early to have your choice of what role to
play.
<br />
<br />
In summary the games will be part "Human Risk game" / part
Halo/Unreal 1st person shooter / part Live action role
playing game.
<br />
<br />
Here is the updated info about the game and the schedule of
events
<br />
<br />
LASER WAR
<br />
<br />
Welcome Warriors from across the Empire.
<br />
You have been selected By the Warlords of the Dominion
Empire to compete for the right to live and serve in the
Empire’s military.
<br />
<br />
You were chosen because in your futile rebellions or
hopeless defense of your home worlds you showed some
glimmer of talent that might be of some use to us. For this
reason alone you were spared immediate execution. You may
have heard the phrase, “If you can’t beat ‘em, join ‘em”.
Well this is your chance.
<br />
<br />
You have been brought to this planet to test your military
skills in a series of “games”.
<br />
You will be using simulated Dominion weapons because we do
no trust you yet with the real thing. There will be a
briefing on how they work following this introduction.
<br />
<br />
You will score points for completing certain tasks and
outcomes of battle. Those who score in the highest 1/3 of
points will be allowed to advance to actual combat
training. Soldiers who survive a full term of service will
become full voting citizens of the Empire and be allowed to
own property. Medal of Honor winners will be allowed to
have children.
<br />
<br />
Those scoring in the middle 1/3 will be allowed a second
chance at the games, because maybe they were just having an
“off” day.
<br />
<br />
The lower 1/3 will be shipped off to the mining colonies to
labor for the rest of their lives. The good news is most
only live for a few months, the lucky only a few weeks!
<br />
<br />
You will receive 1 point for living through a game (win or
lose)
<br />
You will receive 1 point extra for being on the winning
team (alive or dead)
<br />
<br />
So basically each game you could earn 0, 1 or 2 points per
game.
<br />
<br />
There will be multiple games today
<br />
The more organized and prepared you are between games, the
more games can be played and the more opportunity to earn
more points. Fun! Fun!
<br />
<br />
You may also earn extra points by completing side mission
based on your “role playing” cards. This is optional.
<br />
<br />
After a game, each player will be allowed to talk to the
Hologram Referee (Peter Montgomery) or their team leader to
spend their points on a “Power – up” to get better
equipment.
<br />
<br />
*** If you die in any game, YOU LOSE ALL YOUR POWER-UPS ***
<br />
In the next game you will be a level 1 again.
<br />
<br />
Players may switch teams and can be traded.
<br />
Weapon Briefing
<br />
<br />
The game weapon simulates the standard laser /shield gun of
the Dominion Army.
<br />
<br />
The gun fires a laser beam and also projects a force field.
<br />
When the gun is out of energy ammo, you may return to base
for more ammo.
<br />
If your shield runs out of hit points, the next one will
result in your player death.
<br />
No living creature can survive a single shot from a laser
without the shield.
<br />
You may return to base or an energy “medic” prior to your
running completely out of shields and charge up before
actually taking a fatal shot.
<br />
<br />
If you take a fatal shot, you can be revived if you hand a
Team leader your Respawn card.
<br />
<br />
Level 1 gun settings
<br />
Damage 1
<br />
Rate of Fire 0.4
<br />
Clip size 30
<br />
Number of Clips 4
<br />
Shield points 6
<br />
Rate of taking damage 0.4
<br />
<br />
Power Upgrades to guns include
<br />
Level 2 cost 2 points
<br />
Damage 1
<br />
Rate of Fire 0.3
<br />
Clip size 50
<br />
Number of Clips 5
<br />
Shield points 8
<br />
Rate of taking damage 0.4
<br />
<br />
Level 3 cost 4 points also Must wear a red/orange Vest
<br />
Damage 1
<br />
Rate of Fire 0.2
<br />
Clip size 80
<br />
Number of Clips 8
<br />
Shield points 10
<br />
Rate of taking damage 0.4
<br />
<br />
Level 4 cost 6 points also Must wear a red/orange Vest with
bells on it
<br />
Damage 2
<br />
Rate of Fire 0.1
<br />
Clip size 99
<br />
Number of Clips 9
<br />
Shield points 12
<br />
Rate of taking damage 0.4
<br />
<br />
SCHEDULE of EVENTS
<br />
<br />
8 AM Set up team arrive
<br />
<br />
9 AM Game explanation and team selection
<br />
<br />
Before games start, a few competitions will held
<br />
2 top winners of each category will start with upgrade
level 2
<br />
• Best camophlage
<br />
• Biggest player
<br />
• smallest/youngest players
<br />
• quick draw competition using the Quick draw guns
<br />
<br />
Pick team captains, Red leader, Blue Leader
<br />
<br />
Leaders pick 4 Sergeants; these players are permanently on
their teams all day.
<br />
One Sergeant will be the executive office (XO) in charge of
tracking player stats
<br />
<br />
Everyone else is in the “Cannon Fodder” team which will be
divided up each game.
<br />
<br />
10 AM games start
<br />
<br />
Game 1
<br />
Meeting engagement- Area control game
<br />
Even number of players and powers on the teams to get
everyone warmed up
<br />
Timed game - 30 minutes
<br />
Team that controls 3 out of the 5 control points at the end
of the time limit - wins
<br />
<br />
Game 2, 3, 4, 5 (more if they go quickly and there is
little down time between games)
<br />
Leaders will meet with the referee at the “game board” in
the center of the map.
<br />
They will play a round of the strategy game (Maximum of 5
minutes) and the battles on the board will be played out in
the next few games.
<br />
During this time the XO will be tracking live or dead of
his team from the previous battle
<br />
Player go to their team’s XO and show if they still have a
re-spawn card remaining
<br />
<br />
These games will be Attack / Defend, maximum of 30 minutes
<br />
The ratio of players on teams will be determined by the
ratio of units on the game board
<br />
Generals will pick players from the cannon fodder pool
<br />
<br />
After each Game
<br />
The result of the Laser tag game (units lost) will be
recorded on the board game.
<br />
Then another round of the board game will be repeated, etc
<br />
<br />
Final Game
<br />
The team that has won the most of the previous 5 (or 7)
games will assault the base of the other team. The ratio of
players will be determined by the remaining units on the
board.
<br />
<br />
After the scenario game,
<br />
More games, player’s choice on styles and gun settings
<br />
Options – Bounty Hunter version 1-“Leader of the pack” and
version 2 “Paradise”
<br />
<br />
6 PM Award ceremony
<br />
Player points will be added up and trophies awarded
<br />
<br />
Game Details
<br />
Re-spawn/Extra lives etc –
<br />
We all came here to play some tag, not sit around waiting
for the next mission.
<br />
So recharging/re-spawning, etc helps a lot.
<br />
But there has to be penalty for failure.
<br />
Giving up terrain and walking back is fair enough.
<br />
<br />
The number of players and re-spawns per team are balanced,
or intentionally unbalanced so we need to keep track.
<br />
Also there is something to lose for dying and we need to
track that too.
<br />
<br />
*Each player will be given one playing card at the
beginning of each game.
<br />
To re-spawn a player must hand his card to the medic or
General.
<br />
<br />
(Additional re-spawns can be awarded by the general, but
these do not require a re-spawn card from the player)
<br />
<br />
*The player will be re-spawned with the same power up level
as he was at the beginning of the game.
<br />
<br />
*At the beginning of the next game, any player that
re-spawned (that would be anyone with out a playing card)
will be reset to the lowest power level.
<br />
<br />
The Executive Officer (XO) for each team will check off on
the clipboard/roster a point for each player that shows him
his re-spawn card.
<br />
<br />
The Executive Officer (XO) for each team will check off on
the clipboard/roster a point for each player that was on a
winning team in game that just ended.
<br />
<br />
Buying Power ups
<br />
Players may spend their points to buy power ups
<br />
Spent points are circled to show they were spent, but still
need to be readable for counting points at the end of the
day
<br />
<br />
Power Level Cost
<br />
1 Free
<br />
2 2 points
<br />
3 Level 2 plus 2 points or 4 points
<br />
4 Level 3 plus 2 points or 6 points
<br />
<br />
other games that can be played
<br />
<br />
Bounty Hunter-Leader of the Pack
<br />
Each player is a Bounty Hunter and also a Bounty
<br />
Each player will be given a playing card and a reset key
<br />
<br />
If he is tagged out he is to stand still and be “claimed”
<br />
The 1st player to physically touch him on the shoulder will
be given his card.
<br />
The claimed player is now his “minion, lackey, henchmen,
stooge, etc”
<br />
The minion may reset and the new team may continue hunting
<br />
The players of the team MUST STAY WITHIN VISUAL CONTACT AT
ALL TIMES
<br />
<br />
If the Bounty Hunter leader of a team is tagged out, he may
be claimed by another Bounty Hunter who still has a card
(not one of his minions, once a minion always a minion).
Note that all of the minions do NOT have to be tagged out
too, just the leader.
<br />
That BH who claims the leader will also receive his all of
his Minions
<br />
<br />
This will be a 30 min timed game
<br />
The game can end sooner if one player gets everyone on his
team
<br />
<br />
Bounty Hunter’s Paradise
<br />
Each player is a Bounty Hunter and also a Bounty
<br />
Each player will be given 3 playing cards and a reset key
<br />
<br />
If he is tagged out he is to stand still and be “claimed”
<br />
The 1st player to physically touch him on the shoulder will
be given his card.
<br />
He may run off, hide and then reset
<br />
When a player is out of cards, he is out of the game (no
minions)
<br />
Player with the most cards wins</span></p>
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